Out of Time (scenario)

"'The plague that heralded the end of the world is now inside you. Find a way to stop it, even if only for a moment.'" Unlock Cost: 100 Experiences.

Versions
Starting Item(s)
 * Fever: "You have about a day to live." The standard condition for Out of Time. Player begins with a fully loaded .44 Revolver and 0% Infection.
 * Delerium: "You have about an hour to live." The accelerated condition for Out of Time. The player spawns at 18:00 into an area infested with Infected and begins with their Infection status already elevated to 95%. The player begins with a partially filled inventory in an area with a care package and a nearby Antidotum.
 * Leaflet

Description
The player must battle or sneak through hordes of the Infected, the former residents of Hope's Rest driven mad by the plague. This scenario introduces the "Infection" status, which progressively upticks (by 1% every 12-15 turns) to a value of 100% at which point the player dies. The player must find Care Packages which, alongside some useful supplies, contain Radio Transmitters. The player must also look for Antidotum, which can reduce the player's Infection by 50% of its current value.

In order to progress through the scenario, the player must find Care Packages and keep their Infection below 50% in order to bypass its biometric scanner and access its contents, namely the Radio Transmitter.

Using the Radio Transmitter for the first time will put the Player in contact with a Dispatcher, who will offer directions to the Player before the Radio breaks and becomes Radio Transmitter (broken). After using a second Radio, the Dispatcher will direct the Player to the Hospital Helipad to call for help. The Player must then reach the helipad and use a third Radio only to discover the Dispatcher has been infected and is ambushed several Infected. Further attempts to use the radio are met with silence, and the Player is left to wander the remains of Hope's Rest until they are killed, by Infected, Infection, or by their own hand.

Strategies
Retaining a high infection level can be advantageous as it allows the Player to explore the town a lower risk of being attacked by Infected. However sanity drains rapidly and reaching 100% Infection will kill the player, so it is recommended to try to carry at least one dose of Antidotum at all times.

Because Antidotum will halve the Player's current Infection level, it is most effectively used at higher percentages (50% reduction being the maximum, when taken at 99% Infection). Withholding using Antidotums until at high Infection and until Care Packages are within reach is the most effective use of the precious medication. Doing so, however, limits the possible turns that the player will be eligible to open Care Packages to just after administering the Antidotum.

If the Player wishes to survive the endgame ambush, it is recommended that they have a long range weapon with sufficient ammo to dispatch 7-8 Infected at a distance. Engaging in hand to hand combat with anything less than a chainsaw will likely result in the Player being swarmed.