Status Effects

One of the core features in Door in the Woods is its status effects.

Shown in the top right corner of the movement screen, they can have good, bad, or both aspects.

Debuffs
Moving - no stamina regen, decreased aim

Traumatized - dramatically lowers sanity

Bleeding - lowers health over time

Unsettled - lowers sanity

Dehydrated - lowers sanity at 1 point every 10 min, prevents regaining stamina

Thirsty - precursor to dehydrated

Dread - lowers sanity

Horrified - dramatically lowers sanity

Bewitched - dramatically lowers sanity

Buffs
Stationary - increased accuracy and stamina regeneration

Hidden - hostiles won't notice the player unless on the tile adjacent

Medicated - health and sanity regenerate, decreased accuracy and dodge

Drunk - sanity regenerates, decreased accuracy and dodge

Hydrated - increased stamina regeneration

Satiated - health regenerates

Neutral Effects
Hungry - precursor to starving

Starving - increases sanity, but lowers health at 1 point every 10 min

Psychosis - gain one experience every hour, but increased chance of dangerous hostiles spawning, and makes noise involuntarily

Scenario Specific
Infection - Decreases sanity past as it increases and prevents other Infected from becoming aggressive. Eventually kills the player at 100%.